Game: am i hOME?
In this game, the player is a young girl that goes through creepy and unusual experiences in the comfort of her own home and backyard. Taking inspiration from The Alice in Wonderland Syndrome (“[it was] as if everything in the room were at the wrong end of a telescope”), this experimental game explores the peculiarities and complexities of the mind by drawing on a gradual increase in size changes, glitches, and speed change. This game develops the player to question the truth of reality as they go through multiple loops around the space, giving the player an eerie experience.
2018-2019
Co-Creator: Maria Fernanda
Sound Artist: Kevin McGrath







Game: Mood Room
Within this VR simulation, the player is placed in a space of 4 different rooms that stimulate the emotions of happiness, sadness, anger, and relaxation with a guided voice. This simulation allows the player's mind to navigate the past, present, and future as they ponder upon each emotion. After being in each room, the player creates a clearer vision of who they are and what makes them, them.
2019




Game: Bedroom Memories
In this VR game, the player navigates a room and triggers psychedelic experiences that translate as memories.
2018




Game: This Is Living
This game really tests your ability to not give up through a series of obstacles that become an overwhelmingly hard-to-navigate field.
2019




Game: Set Them on Fire
Within this choice-based game, your only choice of interaction is through silence or setting people on fire.
By staying silent, you end up learning more about the character that you are interacting with as well as their deeper struggles. By setting them on fire, you end up losing the experience of learning more about a person.
2018



